Decorating a Christmas Tree at NeocoreGames

Brace yourselves. Something seems wrong. Let’s investigate. The Inquisition doesn’t tolerate unsolved mysteries. Well, look here! What’s this? The sign of Chaos has appeared in our home! On a tree! This is serious. But rest assured, it’s just a clever way to communicate and encrypt briefings for the purging to come. This is an undercover mission. […]

Open World – The Vast Space

We were happy to show you some space footage in the several months (including how the Star Map and the Subsectors are made), but nevermind that… we now have even better starstuff to show you. Behold the new rendering of the nebulae! Tamás Mélykuti, our Senior Engine Coder shares some insights: “When I started to […]

Inquisitorial Log #3 – Open World [feature video]

We have been posting a fairly good amount of materials lately – all about the Open World design in Warhammer 40,000: Inquisitor – Martyr. You’ve seen the creative process behind the locations on different scales, and how these work together. Slowly, we have been revealing how the game presents its scope, but if the multiple […]

Open World – Overview

Over the last two months, we have explored the Caligari Sector and the Open World gameplay very thoroughly. For your convenience, here’s a neat overview list of all the related posts about the Open World in Warhammer 40,000: Inquisitor – Martyr. You can now find every topic here, if you missed one: A Look at […]

Open World – World Types

Last time, we’ve seen some of the POIs in different systems – and as you might’ve noticed, on different world types. Today, let’s see how these are being represented in the game. There are multiple mission types in Warhammer 40,000: Inquisitor – Martyr, some of them will be tied to a single planet, but there […]

Open World – Points of Interests

We have seen how a planet is made in Warhammer 40,000: Inquisitor – Martyr. Some of you asked whether there will be different kinds of Points of Interests in the Caligari Sector, and today we present some variations. It’s still not everything (plenty more reveals are coming), but they’re quite a sight. Viridian III Archeotech Base, […]

Open World – Warpsurges

Now that we have covered some new information on the gameplay aspects of the Open World in Warhammer 40,000: Inquisitor – Martyr (such as subsectors, missions and sandbox gameplay), it’s time to delve deeper into the lore of the Caligari Sector. What are the infamous Warpsurges in the area? Our Lead Narrative Designer, Viktor gives the answer: “Rogue […]

Open World – Missions

Now that we have zoomed in from the furthest viewpoint of the Caligari Sector near a surface of a planet, the question arises: what kind of missions can the Inquisitor choose from on the vast, immense Star Map? As we previously mentioned, the Inquisitor will choose a type of solar system (considering their power level) […]

Open World – Making of a Planet

It’s been quite a long time since Mankind has left its cradle, the holiest of all planets, Terra. With the invention of the first warp-drive it was only inevitable for the Imperium to become an interstellar force of magnificence. Planets, once mysterious and distant, are now essentially mere points of interest in the vastness of […]

A Change of Look at NeocoreGames

As we have promised, we have been working on the various graphical elements of our online presence. It’s now a better match for the game we’re currently working on, titled Warhammer 40,000: Inquisitor – Martyr. First, as you can see, we changed the look of our DevBlog, but that’s not all! As promised, the new […]

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